Dr. Patrick Carrington is a postdoctoral research fellow in the Human-Computer Interaction Institute at Carnegie Mellon University.  He received his Ph.D. in Human-Centered Computing from the University of Maryland, Baltimore County. Dr. Carrington's research is in Human-Computer Interaction with an expertise in accessibility and assistive technologies. He studies mobile and wearable technology, builds assistive devices, and explores how technology can be used to support empowerment, independence, and quality of life. Dr. Carrington has multiple conference and journal publications, winning Best Paper Honorable Mention awards at CHI 2014 and ASSETS 2018. His work has been funded by Microsoft Research and Nokia Research. He is also a 2016 HIMSS National Capitol Area Scholar, 2015 Generation Google Scholar, and 2011-2013 National Science Foundation LSAMP Bridge to Doctorate fellow.

Talk: Designing Accessible Mobile Computing Experiences for Wheelchair Users

Abstract: Wheelchair users often use and carry multiple mobile computing devices, such as laptops, tablets, and smartphones. However, many wheelchair users’ ability to interact with these devices is limited by upper body motor impairments or by physically restrictive wheelchair frames. Designing technology for wheelchair users requires a constant negotiation between the user’s needs, technological and functional constraints, and the context in which the technology will be used. These devices have a profound potential to alter the quality of life and experiences for people who use wheelchairs.

In this talk, I will present my research in the area of Chairable Computing. I will discuss how I have used Chairables to 1) conceptualize design leveraging the wheelchair for mobile applications, 2) identify and create a new class of devices designed for people who use wheelchairs, and 3) to support monitoring of physical activity and performance among wheelchair athletes. Additionally, I will discuss future directions for my research in areas such as personal computing, clinical rehabilitation, and health and recreation.